A unexampled furore is sweep across tabletop RPG twitter , andgame designersandplayersare all getting in on planning # Dungeon23 – a commitment to create amegadungeonin 2023 by creating a newfangled way every single day . The premise is simple , but a clean page can often be the death of creativity . Here’show to get started , and how to stay motivated .

What is Dungeon23?

Dungeon23 is a daily writing recitation that is built around plot innovation . Every solar day the participant will contrive another room in a dungeon , and at the end of the week they will have a consummate level . The next calendar week start the process over until you have 52 keep levels . Sean McCoy ofTuesday Knight Games , the public press behind the award - winning TTRPG , Mothershipcreated the challenge almost on chance event , with a tweet about his newest project and an image of his notebook computer . But the indie TTRPG scene is nothing if not irritable and well swayed by a challenge , and McCoy ’s personal goal quickly gain traction across Twitter .

Megadungeon for 2023 . 12 levels . 365 rooms . One room a daylight . Keep it all in a journal . ⁦@LukeGearing⁩ let ’s do this.pic.twitter.com/tCVgh8i1MF

— 💭 Sean McCoy ( @seanmccoy)December 5 , 2022

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Image: Wizards of the Coast

However , this is n’t a stern challenge – the ultimate end of # Dungeon23 is n’t to adhere to rule so as to definitely crank up out a megadungeon at the end of 2023 . The goal here is to compose a little bit every day , to seek to make something new , and to take exception yourself to be creative . As designer Vidita Voleti ( Bloodbeam Badlands ) mentioned on twitter , you could skip 100 days , just over 3 months , and still terminate up with a megadungeon of 250 rooms . The ethos of Dungeon23 is n’t that you must create something every day , it ’s that you make space for writing , even if it ’s a catch - up 60 minutes every Sunday .

There ’s another part of Dungeon23 that ’s slightly immerse under the lede , but should be obvious to anyone who ’s ever ply ( or really even played ) a dungeon nightcrawler – it does n’t have to be a dungeon . You could produce a city where each daytime is a house on the pulley-block , so every week you get a couple novel street , and at the end of the month you ’ve got a whole neck of the woods . DesignersZedeck Siew(A Thousand Thousand Islands ) andRichard Ruane(Barrow Keep ) are both create city with factions build into the design . I really look up to Siew ’s illustrative function , which has a bunch of simple depth , is deliberately contained by the premiss and still point Siew ’s own design esthetic as well as clearly present hallmarks of southeastern Asiatic architecture .

This is the material mantrap of Dungeon23 , and the trick to a tidy sum of daily writing exercises . The legerdemain is to make it fun for you , to make something that you are excited to create . It can be a dungeon , or a city , or a outer space place , a serial of inter - connectedm abandoned transportation scheme , an everlasting afterlife . Dungeon23 is what you make it .

Image: Zedeck Siew

Image:Zedeck Siew

How do you create your own Dungeon23?

Every day , hopefully . Jokes aside , the premise is middling dim-witted . Every day ( more or less ) , you create a ‘ way ’ in a dungeon , with peradventure a few hallways and doorway . force it . account what ’s in the room , but keep it short and perfumed . A sentence or two at most . If you want to tot environmental detail , baddie , loot , hidden passage , go forward . Just a few details are all that ’s postulate .

I recommend thinking beforehand about the kind of vibe you want – are you going for a Hellenic dungeon crawl ? Are you trying to make the sort of dungeons that will kill every venturer ( I have really loved design Death Dungeons ) , or are you trying to encourage geographic expedition . Do you want to make a keep at all ? The possibilities for this sort of design are really up to you , driven entirely but the sort of worlds and games that you ’re concerned in create .

biz interior designer Rue Dickey , for exercise , is creating “ Carnival23 , ” writing fair games , shop , attractions , and NPCs . Each week could be a different theme – one week for biz , one workweek for workshop , another for the more traditional map - drawing dungeon . in person , I ’m cogitate of creating my own Dungeon23 , and I ’ve always been really drawn to Appalachian themes and vaguely supernatural vibration ( I ’ve even written games about it ! ) , so a series of interconnected roar and track within the mountain might be the way I go about the challenge . The period here is to have playfulness with it .

From the Universal Studios amusement park.

From the Universal Studios amusement park.Image:Universal Studios Hollywood

McCoy offers some tip onhis substackfor Dungeon23 , but I think the most authoritative one is “ do n’t overthink it . ” Seriously .

What do you use?

you may apply whatever you desire ! Pandion Games is give rise a physical DungeonYear notebook , and has offered all the files digitally for free , but any notebook will do . Other designers are using weekly planning notebook computer that have the week on the left for blank / dot / gridiron pages on the ripe handwriting side for drawing the keep rooms . I would commend chance a notebook that has thick paper ( > 80 GSM ) to preclude ink bleeding through the Sir Frederick Handley Page , but this is utterly not necessary .

emphatically take off with using a pencil for the actual dungeon rooms until you finalize everything at the end of the hebdomad . Otherwise , break up up whatever pens you want and get go ! to boot , there are plenty of people who are doing this on their computing machine , using a word processor or even an excel spreadsheet . Kandi Jeanneis using World Anvil as a way to record their Dungeon23 labor , which take place in a next post apocalyptical Philadelphia .

I need some inspiration, what do I do?

There is nothing incorrect with creating a traditional keep , and frankly , if you get three week into # Dungeon23 and decide to switch it up , there is literally nothing stopping you from doing so . Maybe you decide to go for a sci - fi Martian terraforming colony , or you have a with child melodic theme for a slasher - theme college campus . The point here is to follow the fun , wherever that leads you .

I would recommend thinking about a theme and a locating and start work up from there . possibly jot down a few ‘ touchstones ’ or inspiration . you could apply ledger , movies , shows , pieces of art , music , or even other game that you want to habituate as a general vibration assay for your penning . Touchstones can also be adjective or flavour – what do you desire your players to find ? What do you want this dungeon to evoke ?

How about this ? Your # Dungeon23 is an armada of ships . Every calendar week is a new level of a ship , but ship can be one story , two , three … however many levels you call for it to be . Are you blend in pirate or working on a military outfit ? starship or watercraft ? Are you going for a waterworld Revelation or a Treasure Planet sci - fi sailing boat ? All it exact are a few interrogative and you ’ve got some key touchstones for your whole year . Or a calendar month , or two , or three , at least until you commute your brain and figure out a new set of levels you’re able to work on .

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The details can be figured out later , when they add up to you . What ’s significant for Dungeon23 is that you do it . Even if you pass over days or you start over or you only get three months in , the end is to create something , to get one dance step further along than you used to be , and to develop your writing skills . It ’s about practice , not flawlessness .

To be honest , you do not have to identify a secret plan for your donjon , but if it helps when developing your estimation , go for it .

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Dungeon alternatives

Do n’t desire to make a keep ? Great ! Here are some thought for a Dungeon23 that are still suit to a room / depot / item / blank space - a - mean solar day theme .

Space Station

A mega - prison house / panopticon ( I ’m thinking Bitch Planet )

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A castle

A City

A forest / desert / ocean / swamp

Ugreentracker

A themepark

Megayacht / Cruise ship

A massive tree that accomplish to the stratosphere

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Design resources

LoneArchivist ’s Dungeon23 asset pack

DuvelmanDice ’s megadungeon resources

Random Tableson Reddit

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The Dungeon Architect ’s Workbook

The Alexandrianand Jaquaying the keep

Good luck , game professional , dungeoneers , and writers ! I ’ll see you all on the other side .

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